Index: trunk/themes/default/js/jquery.tablednd.js
===================================================================
--- trunk/themes/default/js/jquery.tablednd.js	(revision 8169)
+++ 	(revision )
@@ -1,382 +1,0 @@
-/**
- * TableDnD plug-in for JQuery, allows you to drag and drop table rows
- * You can set up various options to control how the system will work
- * Copyright (c) Denis Howlett <denish@isocra.com>
- * Licensed like jQuery, see http://docs.jquery.com/License.
- *
- * Configuration options:
- * 
- * onDragStyle
- *     This is the style that is assigned to the row during drag. There are limitations to the styles that can be
- *     associated with a row (such as you can't assign a border--well you can, but it won't be
- *     displayed). (So instead consider using onDragClass.) The CSS style to apply is specified as
- *     a map (as used in the jQuery css(...) function).
- * onDropStyle
- *     This is the style that is assigned to the row when it is dropped. As for onDragStyle, there are limitations
- *     to what you can do. Also this replaces the original style, so again consider using onDragClass which
- *     is simply added and then removed on drop.
- * onDragClass
- *     This class is added for the duration of the drag and then removed when the row is dropped. It is more
- *     flexible than using onDragStyle since it can be inherited by the row cells and other content. The default
- *     is class is tDnD_whileDrag. So to use the default, simply customise this CSS class in your
- *     stylesheet.
- * onDrop
- *     Pass a function that will be called when the row is dropped. The function takes 2 parameters: the table
- *     and the row that was dropped. You can work out the new order of the rows by using
- *     table.rows.
- * onDragStart
- *     Pass a function that will be called when the user starts dragging. The function takes 2 parameters: the
- *     table and the row which the user has started to drag.
- * onAllowDrop
- *     Pass a function that will be called as a row is over another row. If the function returns true, allow 
- *     dropping on that row, otherwise not. The function takes 2 parameters: the dragged row and the row under
- *     the cursor. It returns a boolean: true allows the drop, false doesn't allow it.
- * scrollAmount
- *     This is the number of pixels to scroll if the user moves the mouse cursor to the top or bottom of the
- *     window. The page should automatically scroll up or down as appropriate (tested in IE6, IE7, Safari, FF2,
- *     FF3 beta
- * dragHandle
- *     This is the name of a class that you assign to one or more cells in each row that is draggable. If you
- *     specify this class, then you are responsible for setting cursor: move in the CSS and only these cells
- *     will have the drag behaviour. If you do not specify a dragHandle, then you get the old behaviour where
- *     the whole row is draggable.
- * 
- * Other ways to control behaviour:
- *
- * Add class="nodrop" to any rows for which you don't want to allow dropping, and class="nodrag" to any rows
- * that you don't want to be draggable.
- *
- * Inside the onDrop method you can also call $.tableDnD.serialize() this returns a string of the form
- * <tableID>[]=<rowID1>&<tableID>[]=<rowID2> so that you can send this back to the server. The table must have
- * an ID as must all the rows.
- *
- * Other methods:
- *
- * $("...").tableDnDUpdate() 
- * Will update all the matching tables, that is it will reapply the mousedown method to the rows (or handle cells).
- * This is useful if you have updated the table rows using Ajax and you want to make the table draggable again.
- * The table maintains the original configuration (so you don't have to specify it again).
- *
- * $("...").tableDnDSerialize()
- * Will serialize and return the serialized string as above, but for each of the matching tables--so it can be
- * called from anywhere and isn't dependent on the currentTable being set up correctly before calling
- *
- * Known problems:
- * - Auto-scoll has some problems with IE7  (it scrolls even when it shouldn't), work-around: set scrollAmount to 0
- * 
- * Version 0.2: 2008-02-20 First public version
- * Version 0.3: 2008-02-07 Added onDragStart option
- *                         Made the scroll amount configurable (default is 5 as before)
- * Version 0.4: 2008-03-15 Changed the noDrag/noDrop attributes to nodrag/nodrop classes
- *                         Added onAllowDrop to control dropping
- *                         Fixed a bug which meant that you couldn't set the scroll amount in both directions
- *                         Added serialize method
- * Version 0.5: 2008-05-16 Changed so that if you specify a dragHandle class it doesn't make the whole row
- *                         draggable
- *                         Improved the serialize method to use a default (and settable) regular expression.
- *                         Added tableDnDupate() and tableDnDSerialize() to be called when you are outside the table
- */
-jQuery.tableDnD = {
-    /** Keep hold of the current table being dragged */
-    currentTable : null,
-    /** Keep hold of the current drag object if any */
-    dragObject: null,
-    /** The current mouse offset */
-    mouseOffset: null,
-    /** Remember the old value of Y so that we don't do too much processing */
-    oldY: 0,
-
-    /** Actually build the structure */
-    build: function(options) {
-        // Set up the defaults if any
-
-        this.each(function() {
-            // This is bound to each matching table, set up the defaults and override with user options
-            this.tableDnDConfig = jQuery.extend({
-                onDragStyle: null,
-                onDropStyle: null,
-				// Add in the default class for whileDragging
-				onDragClass: "tDnD_whileDrag",
-                onDrop: null,
-                onDragStart: null,
-                scrollAmount: 5,
-				serializeRegexp: /[^\-]*$/, // The regular expression to use to trim row IDs
-				serializeParamName: null, // If you want to specify another parameter name instead of the table ID
-                dragHandle: null // If you give the name of a class here, then only Cells with this class will be draggable
-            }, options || {});
-            // Now make the rows draggable
-            jQuery.tableDnD.makeDraggable(this);
-        });
-
-        // Now we need to capture the mouse up and mouse move event
-        // We can use bind so that we don't interfere with other event handlers
-        jQuery(document)
-            .bind('mousemove', jQuery.tableDnD.mousemove)
-            .bind('mouseup', jQuery.tableDnD.mouseup);
-
-        // Don't break the chain
-        return this;
-    },
-
-    /** This function makes all the rows on the table draggable apart from those marked as "NoDrag" */
-    makeDraggable: function(table) {
-        var config = table.tableDnDConfig;
-		if (table.tableDnDConfig.dragHandle) {
-			// We only need to add the event to the specified cells
-			var cells = jQuery("td."+table.tableDnDConfig.dragHandle, table);
-			cells.each(function() {
-				// The cell is bound to "this"
-                jQuery(this).mousedown(function(ev) {
-                    jQuery.tableDnD.dragObject = this.parentNode;
-                    jQuery.tableDnD.currentTable = table;
-                    jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev);
-                    if (config.onDragStart) {
-                        // Call the onDrop method if there is one
-                        config.onDragStart(table, this);
-                    }
-                    return false;
-                });
-			})
-		} else {
-			// For backwards compatibility, we add the event to the whole row
-	        var rows = jQuery("tr", table); // get all the rows as a wrapped set
-	        rows.each(function() {
-				// Iterate through each row, the row is bound to "this"
-				var row = jQuery(this);
-				if (! row.hasClass("nodrag")) {
-	                row.mousedown(function(ev) {
-	                    if (ev.target.tagName == "TD") {
-	                        jQuery.tableDnD.dragObject = this;
-	                        jQuery.tableDnD.currentTable = table;
-	                        jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev);
-	                        if (config.onDragStart) {
-	                            // Call the onDrop method if there is one
-	                            config.onDragStart(table, this);
-	                        }
-	                        return false;
-	                    }
-	                }).css("cursor", "move"); // Store the tableDnD object
-				}
-			});
-		}
-	},
-
-	updateTables: function() {
-		this.each(function() {
-			// this is now bound to each matching table
-			if (this.tableDnDConfig) {
-				jQuery.tableDnD.makeDraggable(this);
-			}
-		})
-	},
-
-    /** Get the mouse coordinates from the event (allowing for browser differences) */
-    mouseCoords: function(ev){
-        if(ev.pageX || ev.pageY){
-            return {x:ev.pageX, y:ev.pageY};
-        }
-        return {
-            x:ev.clientX + document.body.scrollLeft - document.body.clientLeft,
-            y:ev.clientY + document.body.scrollTop  - document.body.clientTop
-        };
-    },
-
-    /** Given a target element and a mouse event, get the mouse offset from that element.
-        To do this we need the element's position and the mouse position */
-    getMouseOffset: function(target, ev) {
-        ev = ev || window.event;
-
-        var docPos    = this.getPosition(target);
-        var mousePos  = this.mouseCoords(ev);
-        return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y};
-    },
-
-    /** Get the position of an element by going up the DOM tree and adding up all the offsets */
-    getPosition: function(e){
-        var left = 0;
-        var top  = 0;
-        /** Safari fix -- thanks to Luis Chato for this! */
-        if (e.offsetHeight == 0) {
-            /** Safari 2 doesn't correctly grab the offsetTop of a table row
-            this is detailed here:
-            http://jacob.peargrove.com/blog/2006/technical/table-row-offsettop-bug-in-safari/
-            the solution is likewise noted there, grab the offset of a table cell in the row - the firstChild.
-            note that firefox will return a text node as a first child, so designing a more thorough
-            solution may need to take that into account, for now this seems to work in firefox, safari, ie */
-            e = e.firstChild; // a table cell
-        }
-
-        while (e.offsetParent){
-            left += e.offsetLeft;
-            top  += e.offsetTop;
-            e     = e.offsetParent;
-        }
-
-        left += e.offsetLeft;
-        top  += e.offsetTop;
-
-        return {x:left, y:top};
-    },
-
-    mousemove: function(ev) {
-        if (jQuery.tableDnD.dragObject == null) {
-            return;
-        }
-
-        var dragObj = jQuery(jQuery.tableDnD.dragObject);
-        var config = jQuery.tableDnD.currentTable.tableDnDConfig;
-        var mousePos = jQuery.tableDnD.mouseCoords(ev);
-        var y = mousePos.y - jQuery.tableDnD.mouseOffset.y;
-        //auto scroll the window
-	    var yOffset = window.pageYOffset;
-	 	if (document.all) {
-	        // Windows version
-	        //yOffset=document.body.scrollTop;
-	        if (typeof document.compatMode != 'undefined' &&
-	             document.compatMode != 'BackCompat') {
-	           yOffset = document.documentElement.scrollTop;
-	        }
-	        else if (typeof document.body != 'undefined') {
-	           yOffset=document.body.scrollTop;
-	        }
-
-	    }
-		    
-		if (mousePos.y-yOffset < config.scrollAmount) {
-	    	window.scrollBy(0, -config.scrollAmount);
-	    } else {
-            var windowHeight = window.innerHeight ? window.innerHeight
-                    : document.documentElement.clientHeight ? document.documentElement.clientHeight : document.body.clientHeight;
-            if (windowHeight-(mousePos.y-yOffset) < config.scrollAmount) {
-                window.scrollBy(0, config.scrollAmount);
-            }
-        }
-
-
-        if (y != jQuery.tableDnD.oldY) {
-            // work out if we're going up or down...
-            var movingDown = y > jQuery.tableDnD.oldY;
-            // update the old value
-            jQuery.tableDnD.oldY = y;
-            // update the style to show we're dragging
-			if (config.onDragClass) {
-				dragObj.addClass(config.onDragClass);
-			} else {
-	            dragObj.css(config.onDragStyle);
-			}
-            // If we're over a row then move the dragged row to there so that the user sees the
-            // effect dynamically
-            var currentRow = jQuery.tableDnD.findDropTargetRow(dragObj, y);
-            if (currentRow) {
-                // TODO worry about what happens when there are multiple TBODIES
-                if (movingDown && jQuery.tableDnD.dragObject != currentRow) {
-                    jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow.nextSibling);
-                } else if (! movingDown && jQuery.tableDnD.dragObject != currentRow) {
-                    jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow);
-                }
-            }
-        }
-
-        return false;
-    },
-
-    /** We're only worried about the y position really, because we can only move rows up and down */
-    findDropTargetRow: function(draggedRow, y) {
-        var rows = jQuery.tableDnD.currentTable.rows;
-        for (var i=0; i<rows.length; i++) {
-            var row = rows[i];
-            var rowY    = this.getPosition(row).y;
-            var rowHeight = parseInt(row.offsetHeight)/2;
-            if (row.offsetHeight == 0) {
-                rowY = this.getPosition(row.firstChild).y;
-                rowHeight = parseInt(row.firstChild.offsetHeight)/2;
-            }
-            // Because we always have to insert before, we need to offset the height a bit
-            if ((y > rowY - rowHeight) && (y < (rowY + rowHeight))) {
-                // that's the row we're over
-				// If it's the same as the current row, ignore it
-				if (row == draggedRow) {return null;}
-                var config = jQuery.tableDnD.currentTable.tableDnDConfig;
-                if (config.onAllowDrop) {
-                    if (config.onAllowDrop(draggedRow, row)) {
-                        return row;
-                    } else {
-                        return null;
-                    }
-                } else {
-					// If a row has nodrop class, then don't allow dropping (inspired by John Tarr and Famic)
-                    var nodrop = jQuery(row).hasClass("nodrop");
-                    if (! nodrop) {
-                        return row;
-                    } else {
-                        return null;
-                    }
-                }
-                return row;
-            }
-        }
-        return null;
-    },
-
-    mouseup: function(e) {
-        if (jQuery.tableDnD.currentTable && jQuery.tableDnD.dragObject) {
-            var droppedRow = jQuery.tableDnD.dragObject;
-            var config = jQuery.tableDnD.currentTable.tableDnDConfig;
-            // If we have a dragObject, then we need to release it,
-            // The row will already have been moved to the right place so we just reset stuff
-			if (config.onDragClass) {
-	            jQuery(droppedRow).removeClass(config.onDragClass);
-			} else {
-	            jQuery(droppedRow).css(config.onDropStyle);
-			}
-            jQuery.tableDnD.dragObject   = null;
-            if (config.onDrop) {
-                // Call the onDrop method if there is one
-                config.onDrop(jQuery.tableDnD.currentTable, droppedRow);
-            }
-            jQuery.tableDnD.currentTable = null; // let go of the table too
-        }
-    },
-
-    serialize: function() {
-        if (jQuery.tableDnD.currentTable) {
-            return jQuery.tableDnD.serializeTable(jQuery.tableDnD.currentTable);
-        } else {
-            return "Error: No Table id set, you need to set an id on your table and every row";
-        }
-    },
-
-	serializeTable: function(table) {
-        var result = "";
-        var tableId = table.id;
-        var rows = table.rows;
-        for (var i=0; i<rows.length; i++) {
-            if (result.length > 0) result += "&";
-            var rowId = rows[i].id;
-            if (rowId && rowId && table.tableDnDConfig && table.tableDnDConfig.serializeRegexp) {
-                rowId = rowId.match(table.tableDnDConfig.serializeRegexp)[0];
-            }
-
-            result += tableId + '[]=' + rowId;
-        }
-        return result;
-	},
-
-	serializeTables: function() {
-        var result = "";
-        this.each(function() {
-			// this is now bound to each matching table
-			result += jQuery.tableDnD.serializeTable(this);
-		});
-        return result;
-    }
-
-}
-
-jQuery.fn.extend(
-	{
-		tableDnD : jQuery.tableDnD.build,
-		tableDnDUpdate : jQuery.tableDnD.updateTables,
-		tableDnDSerialize: jQuery.tableDnD.serializeTables
-	}
-);
Index: trunk/themes/default/theme.css
===================================================================
--- trunk/themes/default/theme.css	(revision 8169)
+++ trunk/themes/default/theme.css	(revision 8247)
@@ -560,14 +560,4 @@
 }
 
-/* following declaration is important to avoid strange FF behaviour */
-FORM.filter FIELDSET LABEL SPAN SELECT {
-	margin: 0;
-}
-
-FORM.filter FIELDSET P
-{
-	clear: left;
-	display: block;
-}
 
 FORM.filter INPUT[type="submit"] {
